British Airways.



Parallax style project I was commissioned by Ogilvy UK, for British Airways.
Separated this image by Ogilvy UK team in parts, then recreated it in 3D environment using projections in Cinema4D. Animation, post production in After Effects also done by me.
One of those projects that can have infinite level of complexity and you just end up adding more and more, very fun to work on though!


Creature design and fur groom personal project.



Work in progress personal project of a big cat creature.
Currently creating its coat using Yeti groom in Maya.


heist.




Created this short 3D product launch video of Heist Studios new shapewear bodysuit, roughly a weeks project.

Once the scene and all the elements were nearing completion, it became clear that I had to look for a render engine
that would make it possible to materialise the whole sequence within the timeframe on my machine.


After a bit of research I turned to Redshift GPU renderer and was quite happy with the results.
Scene created in Maya, sequence composited in Nuke and edited in After Effects.



Hennessy.


While at Marshmallow Laser Feast, had the opportunity to help with the Hennessy The Quest project.
I helped with:

-3D Modelling in Maya, Zbrush and occasionally Rhino.
-Rendering.
-Technical drawings of the panels that hold the shards in  Rhino.
-Assisting with testing the physical shards and constructing the real-life sculpture
.


Personal photogrammetry projects.


Photogrammetry project of a sculpture from one of London parks, captured using iPhone Xs camera.

Forest project done using Reality Capture, Maya, Arnold and Nuke. As well as a Canon camera.


Jaguar EPACE.



Here are the parts I modelled and animated for this preview.
As part of Koffeecup team working on VR experience for the launch of the new Jaguar EPACE at Excel, London.
Modelling had to be modelled specifically for use in realtime game engine. Low poly, yet retaining same amount
of detail.

I helped with:

-3D Modelling in Maya and ZRemeshing in Zbrush where this was the best option.
-Assisting on creating the Tron look, created the blue glowing lines.


Treehugger.



While at Marshmallow Laser Feast, had the opportunity to help with building the structure, or, the skeleton, of the giant Sequoia.
This required working quickly and efficiently with tight deadlines, precision and adaptability to a new, custom software.